Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Setting up player controlled harvesters
Re: Setting up player controlled harvesters [message #485245 is a reply to message #272210] Sun, 12 January 2014 17:01 Go to previous messageGo to previous message
Neijwiert is currently offline  Neijwiert
Messages: 124
Registered: October 2009
Karma:
Recruit
Animations are a set of instructions for the engine to tell it how to modify the bone structure of a model.
(For example: it tells the computer how a model should act when it waves)

These animation names for the RA ore truck are completly dependant on what animations you want it to do. You could just use the animations that the original harvester uses (I'm pretty sure it has stored animations instead of hardcoded). However I do not know these names. You can try to look into always.dat and find the harvester model (i.e. harvester.w3d) and then open it with the w3dviewer. This will show you the animations the model contains. Becouse Westwood stores the animations inside the models itself.

If you don't know how to obtain the w3dviewer: www.tiberiantechnologies.org

EDIT: If you don't know how to open the always.dat: try to find the xcc mixer with google

[Updated on: Sun, 12 January 2014 17:02]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Thank you Renegade
Next Topic: Looking for w3d animations that wont import properly into max
Goto Forum:
  


Current Time: Wed Dec 18 09:59:34 MST 2024

Total time taken to generate the page: 0.00927 seconds