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Re: deployable turrets [message #485181 is a reply to message #485159] Wed, 08 January 2014 04:46 Go to previous messageGo to previous message
triattack is currently offline  triattack
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Registered: May 2011
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what you could do is attach a create object script to the beacon so once the beacon is created it spawns a turret or brings in a turret using cinametics depends on what you want.

another option would be is to make a beacon with the model of the turret and deploy that this might need some testing as in how it looks etc. once the turret has eben placed the best thing to do then is destroy the "beacon turret" and create a new turret with the basedefence script.
 
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