Re: Mod-related changes in scripts 4.1 [message #484841 is a reply to message #484631] |
Mon, 09 December 2013 19:37 |
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Not sure whats up with that. There IS code (in the latest scripts at least) that sends Control_Enable over the network. (so if its not working I have no clue why)
I have thought of a way to do it better (that would work 100% if all players have 4.1) but A.I dont have the time to implement it and B.I dont know how risky the change would be at this late stage in the development of 4.1 (its a netcode change and netcode changes are always somewhat risky)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
[Updated on: Mon, 09 December 2013 19:37] Report message to a moderator
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