Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Mod-related changes in scripts 4.1
Re: Mod-related changes in scripts 4.1 [message #484841 is a reply to message #484631] Mon, 09 December 2013 19:37 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma:
General (3 Stars)

Not sure whats up with that. There IS code (in the latest scripts at least) that sends Control_Enable over the network. (so if its not working I have no clue why)
I have thought of a way to do it better (that would work 100% if all players have 4.1) but A.I dont have the time to implement it and B.I dont know how risky the change would be at this late stage in the development of 4.1 (its a netcode change and netcode changes are always somewhat risky)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies

[Updated on: Mon, 09 December 2013 19:37]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: compile error with visual c++ 2010 express
Next Topic: Construction Yard tutorial for renegade modders
Goto Forum:
  


Current Time: Mon Dec 23 14:58:35 MST 2024

Total time taken to generate the page: 0.00888 seconds