Re: Listing of the scripts I've made [message #483393 is a reply to message #232028] |
Thu, 12 September 2013 16:12 |
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Titan1x77
Messages: 1086 Registered: February 2003
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General (1 Star) |
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I'll share exactly what im trying to do...
GDI Drop pod ( most likely a vet system reward or a crate reward)
I have it set to grant a powerup to the player... this is a beacon object you set anywhere, when it destroys itself it drops the drop pod vehicle (using a humvee as of now) onto the location. You enter it and sends a custom of 100000028 to the vehicle, Im using:
jfw_custom_send_custom to relay to the dave's arrow with jfw_teleport on custom.... not working.
So I need a way to teleport the player and the vehicle while he's inside it to a set location which you'll be able to control the pod to where u want it to crash.
Seem's like I can handle everything else but can't get this pod to teleport to the object/location
EDIT: Ive tried granting a powerup to the vehicle and I think the script is tryig to teleport the player not the vehicle, which in the end did nothing while i was in the vehicle
I'm interested in knowing how to fake a custom from a powerup, i think that'd work, also interested on how to get the ID of an object created so i can pass that to the JFW_Teleport_Custom which is looking for some type of parameter to use as the object that it teleports...which i dont know why it doesnt just use the sender?
How do vehicles react to powerups?
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
[Updated on: Thu, 12 September 2013 16:35] Report message to a moderator
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