Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Game handles fake wheel bones incorrectly on wheeled vehicles
Re: Game handles fake wheel bones incorrectly on wheeled vehicles [message #483057 is a reply to message #483056] Sun, 11 August 2013 11:25 Go to previous messageGo to previous message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma:
General (1 Star)
Negative. Fake wheels (even in stock code) immediately return from WheelClass::Compute_Force_And_Torque. It's the only thing that can influence the vehicle speed.
 
Read Message
Read Message
Read Message
Previous Topic: My crash report for the tt devs...
Next Topic: Players keep repsawning in the same building
Goto Forum:
  


Current Time: Fri Dec 13 02:40:52 MST 2024

Total time taken to generate the page: 0.00611 seconds