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Re: Dragonade 1.3 [message #482731 is a reply to message #482725] Sat, 13 July 2013 02:55 Go to previous messageGo to previous message
iRANian is currently offline  iRANian
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Registered: April 2011
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Ah, I see that's pretty cool. Found the code that overwrites the function pointer for the ScriptsCommand::Enable_Stealth() function, saw you overwriting the RNG functions with a Mersenne twister RNG, but for some reason didn't think you'd overwrite the Enable_Stealth() function.

I see you're doing some interesting things to hook vehicle flip kills. Are you initializing the hooks outside of the hook DLL's DLLMain entry point? Because the CRT seems to be calling the function used to install the hooks and another function that appears to be grabbing the network handler location or value from the FDS, instead of the DLLMain entry point calling that function. Same with the hooks shutdown function.


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Sat, 13 July 2013 02:56]

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