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Re: Mudbox terrain sculpting [message #480060 is a reply to message #480041] Sun, 24 March 2013 03:52 Go to previous messageGo to previous message
Reaver11 is currently offline  Reaver11
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What about texturing with it? Or would that mess up renegade's terrain setting?

I'm wondering do you use subdivision levels on the terrain or is it best to stay away from it since it would create way to many polygons for Renegade?
 
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