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Re: Multiple Respawns Causes Bug [message #479271 is a reply to message #479270] Wed, 13 February 2013 06:31 Go to previous messageGo to previous message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Registered: October 2005
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Troll King wrote on Wed, 13 February 2013 13:40

Apparantly I was too tired yesterday to notice that I didn't post my post I wrote so I'll write it again hehe..

I found what the problem was. It's becouse I'm using Disable_All_Collisions BEFORE I kill them. When I kill them and they respawn the disabled collisions is still taken into account somehow.

JonWil says that this is a very old bug and he wouldn't be looking into it right now.. Sad

EDIT: model has no effect whatsoever

Somehow? I don't know, but Disable_ALL_collisions, seems like it's doing that... Just longer than you expect.


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