Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Multiple Respawns Causes Bug
Re: Multiple Respawns Causes Bug [message #479270 is a reply to message #479262] Wed, 13 February 2013 05:40 Go to previous messageGo to previous message
Troll King is currently offline  Troll King
Messages: 56
Registered: June 2012
Location: Netherlands
Karma:
Recruit
Apparantly I was too tired yesterday to notice that I didn't post my post I wrote so I'll write it again hehe..

I found what the problem was. It's becouse I'm using Disable_All_Collisions BEFORE I kill them. When I kill them and they respawn the disabled collisions is still taken into account somehow.

JonWil says that this is a very old bug and he wouldn't be looking into it right now.. Sad

EDIT: model has no effect whatsoever


Also Known As: Neijwiert

[Updated on: Wed, 13 February 2013 05:40]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: PT lag
Next Topic: Fix Homing logic
Goto Forum:
  


Current Time: Mon Dec 02 17:25:06 MST 2024

Total time taken to generate the page: 0.00727 seconds