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C&C_Bio Testing [message #47902] Thu, 18 September 2003 03:57 Go to previous messageGo to previous message
Halo38 is currently offline  Halo38
Messages: 955
Registered: February 2003
Location: UK
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Colonel
Yeah, the missing textures and killzones were a last minute my bad, also we're currently making some sounds for the tiberium monster (squelching sounds like the TS viseroids) the skin I made needs some work too.

I planned it so you could get in to the hon and barr and both refineries (via tunnels) as infantry, without being killed by the main base defense. As I just realised that the layout is a bit like volcano whats everyone's feeling on removing the main base defences??

I was thinking of adding more detail to the bases as they seem kind of bare (terrain wise), but, the poly count is already very high.

Edit: I have a busy day today (away from my computer) i don't have time to put up any screen shots. i'll put some up later some time, unless anyone else wants to be a good soul Very Happy (cheers if you do)


Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

Mod Wars Veteran
 
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