Re: Building Proxys [message #478507 is a reply to message #478502] |
Tue, 08 January 2013 16:51 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma:
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Commander |
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huh... i light map my scene and remember where i placed my lights.. no need for rocket science there, as long as the color matches,fades at a distance, i could care less about trying to light the terrain/models... as they have the prelit option on them... so those lights will only affect objects that recieve vertex lighting, i.e characters, vehicles, props.. or anything without the prelit arguments applied
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