Re: Animated projectile [message #477863 is a reply to message #477626] |
Sat, 08 December 2012 06:59 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma:
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Colonel |
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Reaver11 wrote on Sun, 02 December 2012 16:31 | Would it be possible to use a callbox to call in an animated missile/tile model and use an invisible box as the actual projectile?
What kind of projectile are you trying to make? Perhaps your idea could work with scrolling textures and emitters?
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No, it's not that simple. I want a animated model, it can't be done by textures/emitters.
Moding can be real Fun...
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