Re: Muzzleflash [message #475713 is a reply to message #475710] |
Tue, 09 October 2012 12:13 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
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Colonel |
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NACHO-ARG wrote on Tue, 09 October 2012 20:46 | hmm, try this:
create a box, name it same as the emitter, go to w3d tools, unchek "export transfor bone", check export geometry and in geometry options check agregate, then export your muzzleflash and see if it works.
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That sorts of works. However the emitter is always on.
Seems like method WW uses does work but has a big problem.
If you call a other w3d that calls a emitter it works... However the emitter only shows up when the vehicle shoots fast (like the humvee).
It won't work for a vehicle like the medium tank since it shoots slow.
Weird thing you need a extra w3d file for it work.
Moding can be real Fun...
[Updated on: Tue, 09 October 2012 13:33] Report message to a moderator
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