Re: set object type for vehicles [message #471854 is a reply to message #471803] |
Tue, 17 July 2012 18:27 |
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If you want to force an object to sync up netcode wise, call Update_Network_Object.
If you have ejected a player from a vehicle with an engine call, you have to wait for some function to run (e.g. via a timer) to allow the normal engine code to run and carry out the normal player eject player.
If you are inside a handler for CUSTOM_EVENT_VEHICLE_EXITED, you also need a time delay.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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