Commands->Monitor_Sound [message #470434] |
Sun, 01 July 2012 12:13 |
Troll King
Messages: 56 Registered: June 2012 Location: Netherlands
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Well title n stuff explains it. Would be cool if TT would fix it making it work in SSGM/Multiplay? Dunno if this is the right place to put this topic. So this would actually be sent to the object: CUSTOM_EVENT_SOUND_ENDED.
I assume this is the right way to do it:
int SoundID = Commands->Create_2D_WAV_Sound("grunt_grunt.wav");
Commands->Monitor_Sound(obj, SoundID);
(obj = script owner)
and then in Custom event do something on CUSTOM_EVENT_SOUND_ENDED.
But it doesnt seem to trigger the Custom nor the Action_Complete any time.
Also Known As: Neijwiert
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