Re: Set_Face_Location() and bots [message #470219 is a reply to message #470148] |
Fri, 29 June 2012 02:21 |
Troll King
Messages: 56 Registered: June 2012 Location: Netherlands
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The time it takes for that bot to turn would take too long for it to shoot/move after it. The actual instant movement is done by a conversation I found out. If conversations would work you would need to do something like this:
int Conversation = Commands->Create_Conversation("", 100, 99999, false);
Commands->Join_Conversation_Facing(obj, Conversation, objtoface);
Commands->Start_Conversation(Conversation, 0);
EDIT: something like this is happening in MX0_Engineer1 when you poke it.
Also Known As: Neijwiert
[Updated on: Fri, 29 June 2012 02:22] Report message to a moderator
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