class cinematicChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
GameObject *obj = Get_GameObj(ID);
Vector3 position;
position.Z += 0;
position = Commands->Get_Position(obj);
GameObject *X = Commands->Create_Object("Invisible_Object", position);
Commands->Disable_Physical_Collisions(X);
Commands->Attach_Script(X,"Test_Cinematic",Text[1].c_str());
}
};
ChatCommandRegistrant<cinematicChatCommand> cinematicChatCommandReg("!cin",CHATTYPE_ALL,1,GAMEMODE_AOW);
Type "!cin filename.txt" and it should work (I think).