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Re: Tiberium Refinery WIP [message #467390 is a reply to message #462247] Tue, 15 May 2012 16:50 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
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General (5 Stars)
The exteriors aren't as simplistic as they look. If I wanted to, I could set up LOD to bring them down to only a hundred polygons or so. However, like I said, I do this for real-time simulation every single day... I try to avoid it at home. Visibility systems will be preferable, although I can't imagine that I'm looking forward to setting that bullshit up again.

I'm not sure if I'll set up damage states to that extent. There's a strong possibility that it would take me longer to work on than I would like. This is already being pushed back a lot farther than I had expected it to be.
 
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