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Re: Have their been any good moddable first person games since Renegade? [message #466515 is a reply to message #466504] Mon, 23 April 2012 04:52 Go to previous messageGo to previous message
Mad Ivan is currently offline  Mad Ivan
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Registered: February 2003
Location: United Kingdom
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Hope this helps! Smile

Something that I've been getting into recently is Unity. The non-pro version is free and the scripting is done in C# (or JavaScript or Boo if you are adventurous).

Although they are both technically engines and not games, I've tried UDK on my university machines and in my oppinion UDK feels a bit more like programming, while Unity feels more like modding (interpret it as you wish). I've modded Tiberian Sun, RA2 (before Ares), Renegade (before scripts.dll) and Generals before and I also have some experience with programming (some C/C++ and Python, less C# (Silverlight 3.5) and AS3, little to almost none Scheme and Prolog).

Both engines don't let you do "hardcore" memory-level programming (except Unity Pro which allows it).

Unity has less features than UDK, thought (especially the non-pro version), but it's lighter than UDK, thus I think it's better if you're doing it for the fun of it (just like modding). Both engines are free (if you're making a free game) and UDK has an advantage that you can make iOS and Android apps for free (unlike Unity).

The licensing options are pretty nice as well if you want to take it further.

Spoiler is performance and licensing information:
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Quote:

Westwood made the most openly moddable games where you could easily change every aspect of maps & gameplay other than the core game engine programming.


EDIT:I agree - Westwood games were quite easy to mod. EA kind of raised the bar with Generals, but it was still ok modding-wise(probably because they hired DeeZire to help them with mod support when designing the engine), but BFME and later C&C games really killed it for me. Tried C&C3 but really couldn't get far and I never really bothered with RA3 after that. I don't really understand why did they do that whole compiling thing in the first place? I remember they claimed it speeds up loading times, but that doesn't make a lot of sense to me... jonwil?

The following are more game engine-y (yes, I invented a word just now) rather than modding and you may have to do core stuff.

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[Updated on: Mon, 23 April 2012 05:38]

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