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Re: Improve mrls [message #465697 is a reply to message #465692] Sat, 07 April 2012 08:16 Go to previous messageGo to previous message
Hypnos is currently offline  Hypnos
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robbyke wrote on Sat, 07 April 2012 14:51

The Guy in your Tree wrote on Sat, 07 April 2012 13:50

robbyke wrote on Sat, 07 April 2012 11:43

i was wondering if tt could make it possible on all maps that the mrls has a movable launcher .
i remember i saw it on a map once and it made the mrls come closer to the arty

it doesnt have to be forced but maybe an option for it


The non movable mrl launcher isn't a bug and actually helps game balance.

For example on field, a mrl can curve missles round the corner at its base entrance. I don't know why an mrls would want to get closer to an arty, other than to kill a technician.


sometimes you would wish a movable launcher
arties dont get pwnd by a humvee but a mrls cant even damage a buggy once its close

its only a idea i wouldnt remove the unmovable thing completely but make it possible with a key ingame.

i know mrls loses some nice stuff when it aint stationary but in main arty > mrls any time



That's where you're wrong, it makes the game balanced, leave it as it is.


http://i33.tinypic.com/2ls7bzb.png

Caveman wrote on Fri, 21 January 2011 08:26

Well this topic is still going on. I have to say I haven't watched much Anime recently (maybe a year or so) the last thing I saw was GITS (for the third time)

Im not too sure whether I just dont enjoy Anime anymore or whether its just I dont have time really to shit and watch it.






 
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