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Re: C&C_The_Canyon (Wip infantry map) [message #457683 is a reply to message #457667] Thu, 13 October 2011 00:33 Go to previous messageGo to previous message
Blazea58 is currently offline  Blazea58
Messages: 408
Registered: May 2003
Karma:
Commander
Quote:

If you don't want my help, it's fine to say that you don't need it.


I really don't mind the criticism, i guess i just didn't share the same views as you. I never really cared much about the theme of the maps in renegade as much as i did about the actual gameplay presented.


Quote:

Like I said, I think most of this level you're building is great. I completely disagree on the way you've implemented these "tunnels" and I feel that you could do a lot more with them that would be visually interesting.


Well i just don't know how else i can make tunnels that are functional and also serve the sole purpose of brining people a very short distance without having to worry about creating a cave system. I just don't see it in this map, it was designed to be a small map, which has very short distances between bases, and "tunnels" which connect them together, i can't expect you to like the idea of these ones either, but i wanted something with that quick access to each base, without the need to use "caves".

http://i175.photobucket.com/albums/w125/Blaze558/Wontlike.jpg


Can't expect you to like this at all but what the hell i have lived on playing standard renegade maps for years, so i am very used to that overall theme.

http://i175.photobucket.com/albums/w125/Blaze558/wontlike1.jpg

I just don't know what else is going to be better, i didn't want any buildings that you can go into, or cave networks and complex design underneath.


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
 
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