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Re: gameobject lists-> which&when [message #457081 is a reply to message #457023] Fri, 07 October 2011 10:58 Go to previous message
robbyke is currently offline  robbyke
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Registered: September 2010
Location: Belgium
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i had to use the first one i had to check if there was an object nearby with a certain script attached ive found it now. i checked if my obj was a veh or a soldier and i shouldnt have done that

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