Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » C&C_The_Canyon (Wip infantry map)
Re: C&C_The_Canyon (Wip infantry map) [message #456626 is a reply to message #456597] Sun, 02 October 2011 19:00 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma:
General (5 Stars)
Hence why I prefer UDK. It's all procedural, node-based, so each "mapper" you assign to your shaders can be plugged into other ones to combine different effects or remove them partially. For example, the idea behind "Scale" can be done with "TexCoord" IIRC, with that plugged into a Linear Interpolate and some other effects, you can easily make alpha blended materials with a minimum of effort.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Animated
Next Topic: 3 Maps that need fixing
Goto Forum:
  


Current Time: Sat Nov 23 16:39:25 MST 2024

Total time taken to generate the page: 0.02422 seconds