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Re: C&C_The_Canyon (Wip infantry map) [message #456622 is a reply to message #456620] Sun, 02 October 2011 18:45 Go to previous messageGo to previous message
Blazea58 is currently offline  Blazea58
Messages: 408
Registered: May 2003
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Commander
Quote:

When you set your UV channel, reflect that change in the RenX/Max 8 channels in your material editor. If you're working with RenX/Max 8, you'll find them when you press M and look at the vertex material. It's below the field that you enter any arguments for vertex mapping into. It should say "UV 1" by default. Change the spinner to 2, 3, 4, whatever your channels are.

The only thing i don't understand is how i assign this UV 2 channel to my second pass material, i understand i can add another uvw , but it apparently isen't changing the actual uvw on either of the materials i have selected. Nevermind i understand now, seems easy and i guess i will add this effect to my cliffs, thanks for that Smile


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[Updated on: Sun, 02 October 2011 18:47]

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