Home » Renegade Discussions » Mod Forum » Mediterranean Map
Re: Mediterranean Map [message #456487 is a reply to message #456484] |
Sat, 01 October 2011 01:02 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
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Aircraftkiller wrote on Sat, 01 October 2011 10:39 | You showed a Renegade water texture, but it lacks the bump mapping shader and the material definitions required for it to look "semi-realistic" or even "realistic" by your own admission. That scene you're showing would require a lot of work to be game-ready or look like anything being made for current games (or even look up to par with Renegade's standards, 2002-era). I can understand what you were attempting to do, creating a bridge with some water running underneath it, but it lacks the subtle details that make a bridge look like a bridge.
The textures are stretched, the water doesn't have any kind of "movement" to it - the texture is perfectly straight and has no distortion where it would be flowing around the bridge.
Your bricks are also rather dull due to the fact that you're relying on the texture to show the details, rather than attempting to break up the tiling by modeling in some bricks yourself. The bricks on top of the lower bricks are stretched. The UVs were not laid out correctly, so they look bunched up and unnatural. You could fix this by making the texture scale proportional to the size of the object.
By the way, if you wanted to show some professionalism: try critiquing his work (Like I did with you) instead of simply bashing it because you got forced out of the project he's working on.
I have my own set of issues with Zunnie's work, but let's focus on you for now.
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thats criticize for 'C&C_Enterway', who was a wrong map (name, too big for Ifantry only, etc.)
i made a new map, called 'C&C_Entryway", who doesn't have DOOM Textures, but concept is based on DOOM 2's first map.
here is my map, play it and tell me whats wrong with it, so i can fix it for official release (btw.. ignore the credits bug on gdi, will be fixed)
Creator of Mutant Co-Op
Developer of LuaTT
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Mediterranean Map
By: zunnie on Thu, 29 September 2011 20:21
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Re: TCW_Bridge_Galore *wip* :)
By: zunnie on Thu, 29 September 2011 22:53
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Re: TCW_Bridge_Galore *wip* :)
By: NACHO-ARG on Fri, 30 September 2011 02:57
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Re: TCW_Bridge_Galore *wip* :)
By: liquidv2 on Fri, 30 September 2011 14:06
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Re: TCW_Bridge_Galore *wip* :)
By: zunnie on Fri, 30 September 2011 15:04
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Re: Mediterranean Map
By: zunnie on Fri, 30 September 2011 16:43
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Re: Mediterranean Map
By: iRANian on Fri, 30 September 2011 17:33
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Re: Mediterranean Map
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Re: Mediterranean Map
By: zunnie on Fri, 30 September 2011 21:39
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Re: Mediterranean Map
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Re: Mediterranean Map
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Re: Mediterranean Map
By: Mauler on Sat, 01 October 2011 00:16
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Re: Mediterranean Map
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Re: Mediterranean Map
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Re: Mediterranean Map
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Re: Mediterranean Map
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Re: Mediterranean Map
By: Mauler on Sat, 01 October 2011 00:43
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Re: Mediterranean Map
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Re: Mediterranean Map
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Re: Mediterranean Map
By: renalpha on Sat, 01 October 2011 05:24
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Re: Mediterranean Map
By: zunnie on Sat, 01 October 2011 14:40
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Re: Mediterranean Map
By: Sir Kane on Sat, 01 October 2011 17:45
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Re: Mediterranean Map
By: Mauler on Sat, 01 October 2011 18:59
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Re: Mediterranean Map
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Re: Mediterranean Map
By: zunnie on Sat, 01 October 2011 20:47
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Re: Mediterranean Map
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Re: Mediterranean Map
By: roszek on Sun, 02 October 2011 00:30
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