Re: Project suggestion: Nod Soldier [message #456251 is a reply to message #456145] |
Wed, 28 September 2011 10:41   |
Reaver11
Messages: 888 Registered: April 2007
Karma:
|
Colonel |
|
|
You do know that the actual hitzone of the head of a soldier is not determined by the headsize.
This is done via an invisible system (K_ bones) and actually that zone is smaller than the visible headsize of the nod soldier. (GDI's one is actually a bit bigger then the head)
Still I cannot escape the fact that the GDI hitzone is smaller then the one from Nod.
Though if I'm correct Nods hitzone is a 0,1 bigger then GDI's one.
Which makes the difference smaller than you may think.
I'm indecisive if this effect is really making a matter probably the damages effect of the GDI rifle is making a bigger difference.
|
|
|