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Re: Has_Weapon [message #454389 is a reply to message #454387] Mon, 12 September 2011 19:54 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3813
Registered: July 2006
Location: USA
Karma:
General (3 Stars)
I think your probably looking for CNC_Weapon_Flamethrower_Player.

Also


			if (Has_Weapon(sender,"Weapon_Flamethrower_Player"))
			{
				Create_2D_WAV_Sound_Player(sender,"m00paft_aqob0001i1evag_snd.wav");
			}
			else
			{
				Create_2D_WAV_Sound_Player(sender,"m00pwft_aqob0001i1evag_snd.wav");


Your telling the sound to play even if you don't have the flamethrower with that else.


 
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