Sound emitters attached via aggregate crashes [message #452290] |
Tue, 23 August 2011 18:47 ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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Aircraftkiller
Messages: 8213 Registered: February 2003
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General (5 Stars) |
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I'm having an issue with the blossom trees and the associated sounds. I've created a bone called tibsound, and it has an aggregate attached named fjord_blsm_s. This is the sound file I've created in W3D Viewer. It works fine in W3D Viewer, but it crashes Renegade.
I was thinking that it might be a sound file that's incompatible with Renegade, since I mixed it together from a few sources and tried to make it "blossomy" so that it fit the tree. I tested it by using a sound from Renegade and still got the same crashing.
I've attached the files if anyone could help debug this problem. The trees look great in-game, but I'd like to push it farther with a sound aggregate.
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