Re: [SSGM Plugin]GameSpy Support [message #451655 is a reply to message #450895] |
Mon, 15 August 2011 05:56 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
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General (5 Stars) |
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Just increasing the size of the buffer is a bodge, not a fix. The code should also be able to detect it's *about* to overrun the buffer and do something sensible (ie: discard the packet and log the failure, dynamically extend the buffer, transmit the content thus far, empty the buffer and continue etc) to deal with that scenario.
[Updated on: Mon, 15 August 2011 05:57] Report message to a moderator
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