Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » How to setup a Visual Studio 2010 SSGM plugin?
Re: How to setup a Visual Studio 2010 SSGM plugin? [message #449538 is a reply to message #449530] Sat, 09 July 2011 22:37 Go to previous messageGo to previous message
halo2pac is currently offline  halo2pac
Messages: 659
Registered: December 2006
Location: Near Cleveland, Ohio
Karma:
Colonel
saberhawk wrote on Sat, 09 July 2011 16:19

I don't have a VS2010 plugin solution handy, but I do have some knowledge about the problem. The SSGM built off scripts 3.x uses std:: classes in the plugin interface. The problem with that is that said classes aren't guaranteed to stay the same between different compiler versions. When you write code that uses them and it's only for "internal" code (ie not a public plugin interface you expect other people to write plugins with) and you make sure to compile everything using the same compiler version, it's fine. This is known as the "fragile binary interface problem". If you compile everything (SSGM and every plugin you use) with VS2010, the problem is avoided.

So the SSGm built on 2005/8 will not work with a plugin built off 2010?

Will scripts 4 have an SSGm + plugins in vs 2010?


http://img339.imageshack.us/img339/1991/nefobbygenyunoreleasere.jpg
Rene-Buddy | Renegade X
Join the fight against Obsessive-Compulsive Posting Disorder. Cancel is ur friend.
*Renegade X Dev Team Member*
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Hey its me again with a questions to bear!!??Maybe i will get answers?
Next Topic: Renegade Mutants Site
Goto Forum:
  


Current Time: Wed Dec 18 12:14:44 MST 2024

Total time taken to generate the page: 0.01891 seconds