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Re: Coopmap Ihavenoname [message #447886 is a reply to message #447809] Mon, 23 May 2011 23:51 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
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General (5 Stars)
You can't add or remove spawners because they are part of the static level information. If zunnie has done it the way I would do it, he has a single set of spawners in a script zone which is setup to teleport you to one of the 'active' start points.

(Not had time to read through his code snippets yet)


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[Updated on: Mon, 23 May 2011 23:52]

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