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Re: How to Turn the Ped on after a specific time [message #446650 is a reply to message #446321] Sat, 07 May 2011 06:20 Go to previous messageGo to previous message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma:
General (2 Stars)

why not add a scriptzone on top of the beaconzone that will
take away a players Ion/Nuke beacon if he has one, and gives it
back when he exits the zone again...
THen they cannot place it :V

Then after 20mins you destroy the zone that does that...

something like this but im not sure how this will handle when
there are more than 1 person on the ped, probly not too well... lol

void z_Prevent_Ped_Beacons_Time::Created(GameObject *obj)
{ 
	currentguy = 0;
	ion = false;
	nuke = false;
	time = Get_Float_Parameter("Time_Seconds");
	Commands->Start_Timer(obj,this,time,1003943);
}
void z_Prevent_Ped_Beacons_Time::Entered(GameObject *obj, GameObject *enter)
{
	if (!currentguy)
	{
		currentguy = enter;
		if (Has_Weapon(enter,"CnC_Weapon_IonCannonBeacon_Player"))
		{
			ion = true;
			Remove_Weapon(enter,"CnC_Weapon_IonCannonBeacon_Player");
		}
		if (Has_Weapon(enter,"CnC_Weapon_NukeBeacon_Player"))
		{
			nuke = true;
			Remove_Weapon(enter,"CnC_Weapon_NukeBeacon_Player");
		}
	}
}
void z_Prevent_Ped_Beacons_Time::Exited(GameObject *obj, GameObject *exit)
{
	if (currentguy)
	{
		if (ion)
		{
			Commands->Give_Powerup(exit,"CnC_POW_IonCannonBeacon_Player",false);
		}
		if (nuke)
		{
			Commands->Give_Powerup(exit,"CnC_POW_Nuclear_Missle_Beacon",false);
		}
		currentguy = 0;
		ion = false;
		nuke = false;
	}
	else 
	{
		currentguy = 0;
		ion = false;
		nuke = false;
	}
}
void z_Prevent_Ped_Beacons_Time::Timer_Expired(GameObject *obj, int number)
{
	if (number == 1003943)
	{
		Destroy_Script();
	}
}

void z_Prevent_Ped_Beacons_Time::Register_Auto_Save_Variables()
{
	Auto_Save_Variable(1,5,&ion);
	Auto_Save_Variable(1,5,&nuke);
	Auto_Save_Variable(1,5,&time);
	Auto_Save_Variable(1,5,&currentguy);
}
ScriptRegistrant<z_Prevent_Ped_Beacons_Time> z_Prevent_Ped_Beacons_Time_Registrant("z_Prevent_Ped_Beacons_Time","Time_Seconds=600000:float");


class z_Prevent_Ped_Beacons_Time : public ScriptImpClass {
	void Entered(GameObject *obj, GameObject *enter);
	void Created(GameObject *obj);
	void Timer_Expired(GameObject *obj, int number);
	void Exited(GameObject *obj, GameObject *exit);
	void Register_Auto_Save_Variables();
	GameObject *currentguy;
	float time;
	bool ion;
	bool nuke;
};


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[Updated on: Sat, 07 May 2011 07:02]

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