Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Tunnel Beacons
Re: Tunnel Beacons [message #443261 is a reply to message #442822] Wed, 26 January 2011 05:47 Go to previous messageGo to previous message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma:
General (3 Stars)
What you linked to was very interesting, I vaguely remember hearing of that theorum before when I was at school, it would clearly work and would be an inexpensive way to do it.
However, to create an accurate representation of the 3D shape (being the tunnels) you would need to collect many coordinates using level edit, I wonder whether it would actually end up being more work?



 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: PlayerDataClass
Next Topic: New TT-server test event!
Goto Forum:
  


Current Time: Fri Nov 22 19:39:08 MST 2024

Total time taken to generate the page: 0.01671 seconds