Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Tunnel Beacons
Re: Tunnel Beacons [message #443003 is a reply to message #442999] Thu, 20 January 2011 05:24 Go to previous messageGo to previous message
Spyder
Messages: 1070
Registered: March 2006
Karma:
General (1 Star)
EvilWhiteDragon wrote on Thu, 20 January 2011 11:45

Technically the nuke/icn should just do damage where it first hits some mesh. So in tunnels it would be somewhere on the hill. In a building it will first hit the building, and thus damage the building most, and a lot less than the inf on the ground.


Some fan-made maps use sky domes, don't know if they're collision items, but if they are beacons will never work, they'd probably only try to damage the sky dome.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: PlayerDataClass
Next Topic: New TT-server test event!
Goto Forum:
  


Current Time: Mon Nov 04 11:58:21 MST 2024

Total time taken to generate the page: 0.01321 seconds