Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Tunnel Beacons
Re: Tunnel Beacons [message #442991 is a reply to message #442982] Wed, 19 January 2011 21:04 Go to previous messageGo to previous message
Starbuzzz
Messages: 1637
Registered: June 2008
Karma:
General (1 Star)
cmatt42 wrote on Wed, 19 January 2011 20:19

Starbuzzz wrote on Wed, 19 January 2011 18:00

But it IS NOT fair when there's half of a map's hill covering it lol. If anyone can't see the sense in that, then I blame it on TAPS Syndrome.

So pretty much the nuke/ion cannon shouldn't do damage inside the tunnels, but only to the area on the outside, e.g. buildings, vehicles, and infantry. Makes sense to me.


lmfao

why twist what I said.


http://img30.imageshack.us/img30/8746/buzzsigfinal.jpg
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: PlayerDataClass
Next Topic: New TT-server test event!
Goto Forum:
  


Current Time: Mon Nov 04 11:57:55 MST 2024

Total time taken to generate the page: 0.01537 seconds