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			| Re: Adding Characters in Mission [message #441240 is a reply to message #441238] | Thu, 09 December 2010 17:01  |  
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				|  |  Jerad2142 Messages: 3825
 Registered: July 2006
 Location: USA
 
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	| sauron--the--king wrote on Thu, 09 December 2010 16:10 Really nice help Jerad2142  [img=images/smiley_icons/bigups.gif]Big Ups[/img] Just for future reference, (if you didn't already guess) you have to make sure that the name is the same length as the original name when you rename it with XVI32 (or any hex editor for that matter) or else it'll break the file.When I renamed the file, the contect of the W3D file wasn't the same as the name, which caused it not to load the right one. I've used XVI32 to replace ALL the "c_ag_nod_stlth" to "c_ag_nod_AHT" (alien heavy trooper). After replacing every little "stlth" in the file, I placed it into the renegade folder and the level edit folder. I gave the unit an ingame new name, so now it is a whole new unit for inside the game. Thanks again!
 
 But your welcome  [img=images/smiley_icons/thumbup.gif]Thumbs Up[/img]
 
 
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