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			| Re: Vetach plugin [message #438082 is a reply to message #438078] | Mon, 18 October 2010 07:51   |  
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					|  robbyke Messages: 348
 Registered: September 2010
 Location: Belgium
 
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	| | danpaul88 wrote on Mon, 18 October 2010 15:42 |  | Hmm, your script seems to disable itself if there is a VTOL on the map which is not the one you are driving and is older than any vehicles within 12m of your VT_CarryAll vehicle... (note: BaseGameObjList is NOT in order of distance from the current object, but in order of when they were created)
 
 
 Specifically this bit;
 
 
 if(Is_VTOLVehicle(o)||Is_Script_Attached(o,"VT_CARRYALL_ATTACHED"))
				{
					Remove_Script(obj,"VT_CarryAll");
					return;
				}
 
 From what I can see you iterate through EVERY object in the game, so if it hits this one BEFORE it hit's the one which can be attached (ie: within 12m of you) it's going to cancel itself.
 
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 its supposed to disable itself when it finds a vtol nearby its so you cant attach vtols ^^
 the bugs are mainly in the part where it has to identify a driver or neutral vehicle
 
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