Re: Measuring and rewarding team work programatically? [message #436913 is a reply to message #436910] |
Thu, 23 September 2010 22:40 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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trooprm02 wrote on Thu, 23 September 2010 19:29 |
What I meant by RTS, is that its not upgrade based like CoD only because upgrades aren't kept after the round is over...but that every map will still have a tiered progression path which Renegade wasn't designed for (the idea instead being a rock paper scissors type gameplay).
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GEORGE ZIMMER wrote on Thu, 23 September 2010 22:47 |
Renegade's actually been all about "upgrading" your character. Vehicle, now THOSE should not get any upgrades. They weren't intended to be like that.
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I'd like to see what taking the upgrade system even further does, like only unlocking the tiered rows of infantry & vehicles available once certain team based objectives are completed...
Perhaps even stuff like it takes for your team to have to of killed the enemy harvester before you get a trickle...
It's harmless to start from scratch and have a think about it.
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