Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » Design of a new, free renegade-like game
Re: Design of a new, free renegade-like game [message #434590 is a reply to message #434584] Wed, 11 August 2010 14:15 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 1416
Registered: May 2006
Karma:
General (1 Star)
EvilWhiteDragon wrote on Wed, 11 August 2010 22:32

JohnDoe wrote on Wed, 11 August 2010 15:25

[NE

Fobby[GEN] wrote on Tue, 10 August 2010 00:21]It's all about the difference between client-side hit detection and server-side hit detection. A lot of older games had client-side, and newer games have server-side. There are exceptions.

Server-side hit detection:

+ Excellent way to thwart client cheats

- Hits must be registered with the server; a laggy server = shots are made an X amount of time after pulling the trigger, depending on the ping.

Client-side hit detection:

+ All shots register instantly

- Client cheats are easy to make, use, and are difficult to get rid of completely.





Client-side hit detection is horrible, but Westwood would've made an even worse game with server-side hit detection.

Most good modern games use unlagged server-side netcode. I'm not sure how exactly the UT3 netcode handles it (most likely badly because Epic don't give a shit about PC multiplayer anymore), but with Quake Live it leads to every shot counting as long as your ping is under 80. Technically modern games use server-side, but practically it's client-side detection.

Actually, I guess what makes Renegade's netcode so horrible is the delayed movement because that's handled on the client's side as well...hit detection is the lesser of the evils

No, if the ping is low enough (the effective ping) then the experience will be the same, simply because humans don't notice a 100ms delay.




What exactly are you talking about? Renegade? Unlagged server-side netcode?

It probably doesn't matter because the humans don't notice a 100ms delay part means you're a complete tard anyway...wtf aren't you supposed to be a coder or something? No wonder you people are useless.

Troop...Westwood being horrible at making videogames doesn't really help a general argument (well it's not really an argument because every noteworthy modern engine uses unlagged sside hit detection).

aha, that tt guy isn't a coder...still an idiot


lol

[Updated on: Wed, 11 August 2010 14:17]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: fuck off with your Starcraft II ending spoilers
Next Topic: .
Goto Forum:
  


Current Time: Thu Sep 19 23:29:38 MST 2024

Total time taken to generate the page: 0.01040 seconds