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Re: Design of a new, free renegade-like game [message #434548 is a reply to message #434450] |
Wed, 11 August 2010 06:25 |
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JohnDoe
Messages: 1416 Registered: May 2006
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General (1 Star) |
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[NE | Fobby[GEN] wrote on Tue, 10 August 2010 00:21]It's all about the difference between client-side hit detection and server-side hit detection. A lot of older games had client-side, and newer games have server-side. There are exceptions.
Server-side hit detection:
+ Excellent way to thwart client cheats
- Hits must be registered with the server; a laggy server = shots are made an X amount of time after pulling the trigger, depending on the ping.
Client-side hit detection:
+ All shots register instantly
- Client cheats are easy to make, use, and are difficult to get rid of completely.
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Client-side hit detection is horrible, but Westwood would've made an even worse game with server-side hit detection.
Most good modern games use unlagged server-side netcode. I'm not sure how exactly the UT3 netcode handles it (most likely badly because Epic don't give a shit about PC multiplayer anymore), but with Quake Live it leads to every shot counting as long as your ping is under 80. Technically modern games use server-side, but practically it's client-side detection.
Actually, I guess what makes Renegade's netcode so horrible is the delayed movement because that's handled on the client's side as well...hit detection is the lesser of the evils
lol
[Updated on: Wed, 11 August 2010 06:28] Report message to a moderator
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Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: Goztow on Mon, 09 August 2010 00:00
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Re: Design of a new, free renegade-like game
By: reborn on Mon, 09 August 2010 00:35
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Re: Design of a new, free renegade-like game
By: snpr1101 on Mon, 09 August 2010 00:54
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: reborn on Mon, 09 August 2010 02:17
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: Goztow on Mon, 09 August 2010 01:50
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Re: Design of a new, free renegade-like game
By: nopol10 on Mon, 09 August 2010 02:21
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Re: Design of a new, free renegade-like game
By: reborn on Mon, 09 August 2010 02:43
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Re: Design of a new, free renegade-like game
By: nopol10 on Mon, 09 August 2010 17:01
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: snpr1101 on Mon, 09 August 2010 03:32
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Re: Design of a new, free renegade-like game
By: Tiesto on Mon, 09 August 2010 03:55
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: JohnDoe on Mon, 09 August 2010 07:36
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: JohnDoe on Mon, 09 August 2010 13:39
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: nopol10 on Tue, 10 August 2010 05:30
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: JohnDoe on Wed, 11 August 2010 06:25
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: JohnDoe on Wed, 11 August 2010 14:15
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: JohnDoe on Wed, 11 August 2010 17:52
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: nopol10 on Wed, 11 August 2010 02:58
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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