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Re: Design of a new, free renegade-like game [message #434542 is a reply to message #434538] Wed, 11 August 2010 02:58 Go to previous messageGo to previous message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
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The hit detection system is actually fine and makes sense, an example of which would be in Team Fortress 2 where there are plenty of servers that are located in or close to where I live and also plenty of players. It just becomes a rather big problem in games like UT3 where there aren't any low ping servers or games with a smaller player base. On one hand, games with small player bases cannot afford to split the player base by having too many servers in different places yet on the other hand it needs to give players a great experience to keep them interested and involved.
I don't actually think this problem can be solved all that easily.


EDIT: On another note, my post count is now in binary. I actually have 10 posts, not 1010.


nopol10=Nopol=nopol(GSA)

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[Updated on: Wed, 11 August 2010 03:02]

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