Home » General Discussions » General Discussion » Design of a new, free renegade-like game
Re: Design of a new, free renegade-like game [message #434526 is a reply to message #434392] |
Tue, 10 August 2010 20:44 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
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General (3 Stars) |
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With that Client/Server side hit detection... thinking more on it, I realize it's just complete nonsense to have it serverside. Sure, it prevents cheaters, but so what? Why should the game's quality and entertainment value be so permanently and dramatically reduced just because there is fear that a cheater might come in and make in even worse?
Cheaters are temporary, server-side hit detection is permanent. When you weigh it out, it really doesn't make any sense to have it that way. It would just be better to risk having cheaters than to have to suffer through dramatic losses in play value.
I'll tell you right now, I'd still be playing Renegade X 0.5 regularly and frequently if the hit detection was more responsive. To me, it lowers the enjoyability of the mod 80%. When I say dramatic, I mean dramatic. I'd much prefer to deal with the occasional cheater; in fact, I'd gladly put up with them if it meant having more responsive hit detection.
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It seems I went off on a tangent there... sorry. But, trying to tie it in with the topic, if you do make your own game, try to see if it's at all possible to adjust the hit detection. If you can't, then you can't... but it's something that would really benefit the game when you finish.
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Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: Goztow on Mon, 09 August 2010 00:00
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Re: Design of a new, free renegade-like game
By: reborn on Mon, 09 August 2010 00:35
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Re: Design of a new, free renegade-like game
By: snpr1101 on Mon, 09 August 2010 00:54
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: reborn on Mon, 09 August 2010 02:17
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: Goztow on Mon, 09 August 2010 01:50
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Re: Design of a new, free renegade-like game
By: nopol10 on Mon, 09 August 2010 02:21
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Re: Design of a new, free renegade-like game
By: reborn on Mon, 09 August 2010 02:43
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Re: Design of a new, free renegade-like game
By: nopol10 on Mon, 09 August 2010 17:01
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: snpr1101 on Mon, 09 August 2010 03:32
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Re: Design of a new, free renegade-like game
By: Tiesto on Mon, 09 August 2010 03:55
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: JohnDoe on Mon, 09 August 2010 07:36
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: JohnDoe on Mon, 09 August 2010 13:39
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: nopol10 on Tue, 10 August 2010 05:30
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: JohnDoe on Wed, 11 August 2010 06:25
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: JohnDoe on Wed, 11 August 2010 14:15
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: JohnDoe on Wed, 11 August 2010 17:52
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: nopol10 on Wed, 11 August 2010 02:58
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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