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Re: Human Anims [message #433253 is a reply to message #432942] Thu, 22 July 2010 00:45 Go to previous messageGo to previous message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
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General (1 Star)
I believe you would have to make a whole new skeleton with a whole new animation set, I'm a little rusty on my knowledge but I think you can create new ones while keeping the old default skeleton.

It's like.. h_a_a0a1.w3d etc... for the animations related to the s_a_human.w3d skeleton, which are renegades default. If you wanted to make a new one, make a skeleton named s_g_skeleton.w3d and name the related animations h_a_g0a1.w3d etc...

Don't quote me on that though.


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