Re: Human Anims [message #433253 is a reply to message #432942] |
Thu, 22 July 2010 00:45 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
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General (1 Star) |
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I believe you would have to make a whole new skeleton with a whole new animation set, I'm a little rusty on my knowledge but I think you can create new ones while keeping the old default skeleton.
It's like.. h_a_a0a1.w3d etc... for the animations related to the s_a_human.w3d skeleton, which are renegades default. If you wanted to make a new one, make a skeleton named s_g_skeleton.w3d and name the related animations h_a_g0a1.w3d etc...
Don't quote me on that though.
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