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Re: RSF Raptor [message #429604 is a reply to message #429603] Fri, 28 May 2010 09:19 Go to previous messageGo to previous message
CarrierII is currently offline  CarrierII
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Registered: February 2006
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DeathLink6.0 wrote on Fri, 28 May 2010 16:32

Quote:

I think that if those "features" wouldn't be included in HUDs, that HUDs would be way less popular. Also, normally you want your hud to be as clean as possible (= most viewing area). You only want information that is directly and IMMEADIATELY useful for you. This means that one would not make HUDs with these "features" is they wouldn't be so useful, because it would just be a waste of valuable space.

Despends on the design, the right size of every element an so on. It is not hard to add these elements without wasting too much space.

These features - especially the buildingbars, minecounter and distancenumber at crosshair - would be a very nice addition to Renegades HUD.

Renegade is not just a damn deathmatch shooter where you just need the most important information about your own status. You also need information about your team AND your base (the base is still the most important features which seperates CCR from other MP shooters). The way you can access them in vanilla Renegade are just stupid/retarded. You can't do anything while looking at the building status or the team status.

Another option would be to implement these elements like a scorelist: You still have to press a button to access it BUT you can move and shot while watching it. Or you do this as toggleable HUD element like Renegades scorelist. Pressing the button adds these features as HUD element. Hiting the button again makes them disappear.

This would be two very nice compromises.


The problem is that as it stands, the information is only available to some clients, and not others, thus creating an unfair advantage in favour of whomever has it.


Renguard is a wonderful initiative
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