Re: M10_Playertype_Nod [message #428503 is a reply to message #428465] |
Sun, 16 May 2010 07:20   |
Burn
Messages: 160 Registered: November 2004
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Thanks very much for the response!
To clarify:
I made 2 Dave's Arrows on my map with the script, "JFW_Change_Spawn_Character" that changes the character of the player upon spawning, and I need to make a soldier preset with the Playertype as Nod so that when both a GDI and a Nod person spawns, he's on the Nod team.
I can change the playertype to GDI, however the Nod person will not be able to access the GDI purchase terminal when his character spawns as the GDI soldier preset (yes, EVEN THOUGH his playertype is GDI). However, if I attach a M10_Playertype_Nod script to a soldier preset, a GDI and a Nod player will be able to access the Nod PCT if they spawn as that character.
It's a little weird how it works.
Anyways, thanks again!
[Updated on: Sun, 16 May 2010 07:21] Report message to a moderator
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