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Re: New PT's [message #427578 is a reply to message #427576] Wed, 05 May 2010 08:20 Go to previous messageGo to previous message
Omar007 is currently offline  Omar007
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Registered: December 2007
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Jerad Gray wrote on Wed, 05 May 2010 16:51

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The function already exists "Change_Spawn_Char(int Team,const char *Name);"

That changes the spawn character. I dont want that Razz
I want the PT entries to dynamicly change to what gets selected.
So each of these Character Class entries contain other chars and values.
I could do it by re-setting (not resetting Razz) every PT entry using Set_Preset() but that would require me to hardcode all presets for every Character Class LE Entry.


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[Updated on: Wed, 05 May 2010 08:25]

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