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Re: 3.4.4 Send_Message_Player Disconnect [message #419591 is a reply to message #419306] Wed, 10 February 2010 10:37 Go to previous messageGo to previous message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
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General (2 Stars)

We would probably fix it on a lower level, at the netcode level where this bug is actually caused. It's likely that we will simply cut it off at the maximum amount of characters rather than splitting it or blocking it entirely since this is much easier at this level. We should do it low level because Send_Message_Player is definitely not the only function suffering from the same bug.

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