Breaking ice - script suggestions? [message #418434] |
Mon, 25 January 2010 10:20 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
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General (3 Stars) |
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I'm making a map in which there are going to be certain segments of 'thin ice.' I want this ice to break when anything heavy goes on top of if (i.e. a vehicle.)
However, the catch is, I don't want EVERY vehicle to be able to break the ice. I've classified some vehicles as light enough to drive over the ice without it breaking.
Does anyone have any script suggestions, of the scripts that already exist, that I can use to make this possible?
I've thought about attaching script zones that send customes to the ice when certain vehicles enter, and then destroy the ice once that custom is recieved. However, I was wondering if there was a simpler method. Any suggestions or ideas?
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