Re: Screen resolutions for blood hud [message #418212 is a reply to message #418211] |
Fri, 22 January 2010 16:40 |
Raptor RSF
Messages: 210 Registered: July 2007 Location: Netherlands
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yes i know, but in this case it isn't going to be working correct that way.
I already use negative values for my RSF hud. But the BloodHUD is an addition to the RSF hud.
And the blood that will be shown on the screen will be on 1 texture.
So basically, each resolution will get its own texture. I already programmed it like that.
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[Updated on: Fri, 22 January 2010 16:40] Report message to a moderator
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