If you are running SSGM for your FDS then the following keys can be found in SSGM.ini:
SpawnChar0=CnC_Nod_MiniGunner_0
SpawnChar1=CnC_GDI_MiniGunner_0
That key uses this function:
void Change_Spawn_Char(int Team,const char *Name);
void Change_Spawn_Char(int Team,const char *Name)
{
if (strlen(Name) > 24)
{
return;
}
else if (!Team)
{
memcpy((void*)SpawnCharNod,(void*)Name,24);
}
else if (Team == 1)
{
memcpy((void*)SpawnCharGDI,(void*)Name,24);
}
}
[Updated on: Tue, 15 December 2009 09:55]
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